Monster Spells – Mockingfey

Mockingfey:

At Will: Blindness/Deafness, Sleep

Blindness/Deafness

2nd-level necromancy
Casting Time:1 action
Range:30 feet
Duration:1 minute

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

Sleep

1st-level enchantment
Casting Time:1 action
Range:90 feet
Duration:1 minute

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren’t affected by this spell.

Save

Save

Posted in Monster Spells, Sargava.

Leave a Reply

Your email address will not be published. Required fields are marked *