Monster Spells – Su

Su:

3 Psi Points per Whelp: Beacon, Blade Meld, Light Step, Mind Meld, Mind Thrust, Thought Spear, Night Eyes

Beacon

As a bonus action, you cause bright light to radiate from your body in a 20 foot radius and dim light for an additional 20 feet. The light can be colored as you like. The light lasts for 1 hour, and you can extinguish it as a bonus action.

Blade Meld

As an action, you cause one simple or martial melee weapon you are holding to dissolve into your body. This process is harmless to you and the weapon. Until the weapon reappears, it is inaccessible, as are any of its properties. You can have only one weapon at a time affected in this way. You can summon the weapon to your hand as a bonus action. It reappears in your space if you are unconscious or dead.

Light Step

As a bonus action,you alter your density and weight to improve your mobility. For the rest of your turn, your walking speed increases by 10 feet,and the next time you stand up, you need to spend no more than 10 feet of movement to do so.

Mind Meld

As a bonus action, you can communicate telepathically with one creature you can see within 120feet of you. You don’t need to share a language with a creature for it to understand your telepathic utterances, and the creature understands you even if it lacks a language. You can allow a creature to respond to you telepathically, but it must understand at least one language in order to communicate this way. This ability to communicate lasts until the start of your next turn. You can’t communicate with an unwilling creature.

Mind Thrust

As an action, you blast psychic energy at one creature that you can see within 5 feet of you. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage. If the target takes any of this damage, you can push it up to 10 feet away from you.

Thought Spear

As an action, you psychically strike one creature that you can see within 120 feet of you. The target must succeed on an Intelligence saving throw or take 1d8 psychic damage.

Night Eyes

As an action, you grant yourself dark vision with a range of 30 feet. This benefit lasts for 1 hour.

Save

Posted in Monster Spells, Sargava.

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